Sunday, December 19, 2010

[D20cember] P is for Pie Thief

Pie Thief: A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
A local girl missing! Two pies lost at the same time. Some hungry ogres and some slapstick comedy!

Get Set:
The PCs are traveling through the Ashford Valley when they come upon the scene of a crime - two pies have been stolen from a wayside tavern. Also, the pie maker, a young girl named Freia, has disappeared. The tavern-master believes the girl stole the pies and ran off with a young man. Her mother, instead, believes the fairies came to take her because her pies were so delicious and she was so beautiful.

Go!:
The stop at that wayside tavern was only to take an hour or so, but before long the PCs are told about the pie theft and the missing girl. Her mother isn't worried, after all the fairies need pies, too (it's obvious that this woman is simple). But her local beau, Martin, doesn't believe it - he's convinced that something bad happened and begs the PCs to help.

Freia has been stolen away (as well as the pies), not by the faeries, but by two Ogre brothers named Fafner and Fasolt. One of the brothers stole a pie last year and fell in love with the dish, so they hatched this hairbrained scheme - steal the pie maker and they could have pies all the time! They don't plan to eat her, they just want her to make them her wonderful pies.

By the time the PCs catch up with them at their lair, the original two pies are long eaten and Freia is making them more. The combat should be humorous, with the mix of cooked pies, Ogres, barking dogs, a screaming woman in a full kitchen and flying pies to round out the mess. (If a non-violent solution is presented, the Ogres could be convinced to not harm humans in the area in exchange for a reasonable pie tribute.)

Notable NPCs:
Freia (1 Normal Woman); Alignment: Lawful; Armor Class: 9; Hit Dice: 1d8, Hit Points: 4; Attacks: knife (1d3); Save: NM; Morale: 6.

Tartin (1 Normal Man); Alignment: Lawful; Armor Class: 7 (leather armor); Hit Dice: 1d8, Hit Points: 5; Attacks: longbow (1d8), dagger (1d4); Save: NM; Morale: 10.

Fafner and Fasolt (2 Ogres); Alignment: Chaotic; Armor Class: 5; Hit Dice: 4d8+1, Hit Points: 26, 24; Attacks: club (1d10+3); Save: F4; Morale: 10.

Barking Dogs (3); Alignment: Neutral; Armor Class: 7; Hit Dice: 1d8, Hit Points: 6, 5, 5; Attacks: bite (1d4); Save: F1; Morale: 4.

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